Thursday, September 28, 2017

Warhammer Direwolves Conversion + Tutorial





So just completed my Direwolves conversion using Fenrisian wolves. I'm not a huge fan of the current direwolf models as they look a bit piggish in my opinion. Hopefully they get some new models soon. Since these wolves are a tad less decomposed I had to give them some sort of ethereal look and this was achieved with the glowing green eyes. I think I saw someone else do the same thing on the internet somewhere but couldn't for the life of me find it, so here's a tutorial for those of you who like it. Note, the eyes for these models can be a tad uneven at times which means you have to be quite precise or else your wolves will look a bit lopsided. Precise here is by the standards of the army, so it isn't too difficult, as this is supposed to be a high quality tabletop ready paint scheme, not winning any awards. 


Fur:
Step 1: Basecoat model black (I used Chaos Black Spray)
Step 2: heavy drybrush of Eshin Grey
Step 3: Light drybrush of Dawnstone
Mouth:
Step 1: paint gums and tongue and fleshy bits Screamer Pink
Step 2: Paint teeth Ushabti Bone
Step 3: wash all with Carroburg Crimson
Step 4: Highlight teeth with Kislev Flesh (I use Kislev instead of a more bone or tooth colour because the crimson gives the teeth a nice dirty/just ate sort of look and the Kislev highlights this well. You also shouldn't go too bright for your teeth as it will take attention away from the eyes)
Eyes:
Step 1: use watered down Warpstone Glow on the entire eye socket area (you want it to run into the recess around the raised eye, where the rest of the colours should also run to pick out the eye)
Step 2: use watered down Moot Green on the inner eye socket (I did this step twice for best results)
Step 3: Use a small amount of watered down Yriel Yellow (do not go crazy with this, but don't be too sparing, it will dull as it dries and it will be toned down in a later step)
Step 4: Dot the raised eye bit with White Scar
Step 5: Glaze the yellow and white with Waywatcher Green to bring them back to green a bit
Step 6: Do one final dot of white in the centre of the eye to finish
Any mistakes should be quite easily removed with a bit of watered down Warpstone Glow
This should be enough for some as it creates a nice subtle glow, but if  you want it to be a bit brighter you can do a small lighting effect with some drybrushing
Eye Glow:
Step 1: Drybrush around the eye socket with Warpstone glow
Step 2: Drybrush again with Moot Green, but more centered on the eye socket
Step 3: a very light drybrushing of Yriel Yellow very focused on the Eye socket just to brighten up the green
And done

Another thing to note is that the yellow should never really look yellow, it should just look from a distance like a really bright green. Green is fantastic for glow effects for this reason, because you have a whole other colour to work up to before white which really makes it pop. 


Wednesday, September 27, 2017

Tuesday Game

For my fourth game of Age of Sigmar I played against Shane's mixed chaos nonsense again. 1000 points each.
My list:
Hq: Tomb Banshee (General), Cairn Wraith
Battleline: Spirit Hosts (9), Hexwraiths (10)
Other: Mortis Engine (I know the mortis isn't legal in nighthaunt army but it was a friendly)
Exactly 1000 points
Traits and Artifacts were -1 bravery (to synergize with the Banshee howl), and the artifact that grants an additional 3" to movement for nearby units.

Shane had... stuff? I don't know. His armies are typically a mess of unpainted and not fully assembled models, so yeah. He had some allied ogres. and some khorne-y chaos warriors.

The game wasn't spectacular. Our first turns was just moving and then I got off a lucky charge and rather stupidly charged my spirit hosts into some blood crushers and chaos warriors leading to all 9 spirit hosts being killed by turn 4, but they did at least kill the crushers. This came as a surprise as the spirit hosts are usually man of the match, deleting units and taking few casualties. What was the man of the match was the mortis engine. I stole first phase, turn 2 and the mortis engine used its ranged attack and opened its reliquary and did about 4-5 mortal to 5 different units, really neutering the army. From there the Hexwraiths hit and at this stage there was nothing that could really take the massed rending attacks, and I slowly destroyed the rest of the force. Lost about 50% of my army during the game, but annihilated his. Was a close first round, but that mortis engine just crippled the army. If Shane had taken first turn on round 2, things could have gone very differently. Hopefully next game is against someone who is a bit more together with their tactics.

Saturday, September 23, 2017

Mortis Engine Complete

Just this past week was my birthday and one of my friends who also plays Warhammer picked me up the Start Collecting Malignants box. Whilst you can't legally use the Mortis Engine as allies for Nighthaunt, I will, because it just should be able to be used. I will be playing mostly friendly games though, so who cares. Anyway, was good fun to paint and is a very big boy. Spirits were done as per usual, whilst the structure was painted the Mechanicus Standard Grey, then washed with Nuln Oil and drybrushed with Dawnstone.


Will be completing the Spirit Hosts and Hexwraiths tomorrow ready for a game on Tuesday. 

Sunday, September 10, 2017

A good weekends work

I have been eyeing up Age of Sigmar for a while now, specifically death as I get some good old Heroes 3 vibes from it and recently decided to make the plunge. What pushed me was the release of the small allies boxes, specifically Nighthaunt Tormented Spirits. I've been wanting to do Nighthaunt since I built my Mourngul earlier this year and using a paint scheme I found over at Mengel Miniatures (http://www.mengelminiatures.com/2017/02/showcase-vanguard-nighthaunts-army.html) I quickly whipped up an army and the results are fantastic.
 Whilst I wont be winning any awards for painting, I really love how visually striking this army is. Not only that but this army was a breeze to paint taking me about roughly 5 hours to paint all the models and another 2-3 to do the bases and details. I slightly altered the paints used so my method is as follows:
- Spray white but dont try too hard to get the deepest recesses, a bit of grey helps for definition.
- paint with 50/50 Lahmian Medium/Nihilakh Oxide
- Lightly drybrush with Praxeti White on raised areas
- done
The Mourngul was shaded with Coelia Greenshade on his hands and mouth before the drybrushing.
I based with Astroganite Debris/Nuln Oil/Dawnstone Dry like I usually do because I like the idea they are walking through ruined tombs and such.
I am currently waiting on a second Cairn Wraith in the mail which gets me to exactly 1000 points (and is completely coincidentally the same army Mengel Miniatures use. I wasnt planning on getting the Tomb Banshee but it was just there on display looking oh so buyable.)
Now when I have some more money I have my eye of the Start Collecting: Malignant Box. Any reason is a good reason to buff up my spirit hosts and hexwraiths after how they played in my last game. And the Mortis Engine looks amazing (even though you cant legally take it as an ally, like seriously?)
 I have a game coming up on Thursday and I will try and take some photos.